![]() In extreme cases, a ramp might be used to make a one-way crossing over the obstacle to prevent backtracking, as if the player character was in an invisible wheelchair. In fact that is often how they are implemented in situations where the game can't just forbid the player from jumping, climbing, swimming or doing whatever it is a normal person would do to get by the blockage. Many examples could also be thought of as ordinary, non-insurmountable obstacles combined with Invisible Walls. In the most Egregious cases the level designers don't even bother with a token obstacle and just use a straight-up Invisible Wall. The Impassable Head High Hole, an opening you can't enter because the top of your character's head is an inch too high.The Knee Deep Water of Uncrossability, a body of shallow water which may as well be a Bottomless Pit as far as your ability to ford it is concerned.Especially flagrant when the game doesn't otherwise have falling damage. The Ledge of Instant Death, a type of Gravity Barrier, that looks safe to jump down from, but kills you anyway.The Rough Ground of Unwalkability, an area of rocky or otherwise uneven terrain you can't even step onto.The Gentle Slope of Unclimbability, a slightly inclined piece of land which, despite all logic to the contrary, is completely impassable, both up and down.The Impassable Forest, a sparse congregation of vegetation, apparently sporting a force field that expels player characters.The Unclearable Debris, a pile of rubble of some description that is apparently both solid enough you can't move any of it yet unstable enough that the game won't let you even consider climbing over it.Bonus points if it looks like it was made from cheap wood 200 years ago. The Adamantium Door, similar to the Indestructible Fallen Log, but in door form. ![]() The Indestructible Fallen Log, a fallen tree which, despite your having nuclear weapons in your arsenal, can't even be chipped.The Frictionless Hill, a slope of arbitrary steepness onto which you can jump only to slide off as if the thing were coated in an industrial lubricant.The basic Insurmountable Waist Height Fence is an obstacle, usually between ankle and chest height, that the character(s) can't climb or step over simply because the game doesn't include such an action. This is more jarring when the obstacle in question does not mark the edge of the gameworld, but rather serves to force the player into taking a particular path. The phenomenon, found in countless video games, in which a seemingly trivial obstacle - such as a Locked Door - cannot be circumvented or removed with brute force, no matter how powerful the player character(s) is/are. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. ![]() The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace.
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